Irrelevant Pixel
  • Introduction / Foreword
  • ↘️Integrating Menu into your game
    • Add to your project
    • Maps and Modes
    • Your Game Instance
    • Play in your Level
    • Turn ON Enhanced Input
    • Mouse functionality
    • Integration completed
  • Getting to know how to use it
    • Creating Page for Options
    • Selector
    • Slider
    • Toggle
    • Keybinder
      • Duplicating Keys
    • Stylizing Interactive Widgets
    • Save your Options
    • End of the Basic Usage Manual
  • Advancing into Internal Structure
    • Core Concepts
    • Page-related things
    • Aspect Ratios + Resolutions
    • Graphics 'Overall Quality'
    • Deeper into (C)Stylizing
    • deleting Dev.Tool
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  1. Advancing into Internal Structure

Graphics 'Overall Quality'

Last updated 9 months ago

The first thing important to point-out, is that you do not specify your graphics Options fields 'manually' one by one in the 'User Specified' field. You do that from a single place in a blueprint like so:

Let's say the Cinematic is unnecessary. Right-click at [4] input and "Remove array element pin". Run the game and check the result.

And then the 'Custom' of Overall Option Selector is defined like that:

In case you've added something manually in the 'User Specified', then you probably messed-up those quality levels. In such situation, just "Remove All Elements"(trash can) of that Array Of Options property in 'User Specified' and then compile.