Irrelevant Pixel
  • Introduction / Foreword
  • ↘️Integrating Menu into your game
    • Add to your project
    • Maps and Modes
    • Your Game Instance
    • Play in your Level
    • Turn ON Enhanced Input
    • Mouse functionality
    • Integration completed
  • Getting to know how to use it
    • Creating Page for Options
    • Selector
    • Slider
    • Toggle
    • Keybinder
      • Duplicating Keys
    • Stylizing Interactive Widgets
    • Save your Options
    • End of the Basic Usage Manual
  • Advancing into Internal Structure
    • Core Concepts
    • Page-related things
    • Aspect Ratios + Resolutions
    • Graphics 'Overall Quality'
    • Deeper into (C)Stylizing
    • deleting Dev.Tool
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  1. Integrating Menu into your game

Maps and Modes

Last updated 9 months ago

Open your Project Settings and at Project->Maps&Modes select all according to screenshot:

  1. Default GameMode: GM_MainMenu

  2. Editor Startup Map: EmptyMap

  3. Game Default Map: EmptyMap

  4. Game Instance Class: BP_GameInstance

Then select EmptyMap in content browser:

Try launching the game in PIE:

If successful - then you already could see the MainMenu and most of the functionality should already be working(e.g. Screen/Graphics categories, Menu Music Volume or Exit Game button).

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