Irrelevant Pixel
  • Introduction / Foreword
  • ↘️Integrating Menu into your game
    • Add to your project
    • Maps and Modes
    • Your Game Instance
    • Play in your Level
    • Turn ON Enhanced Input
    • Mouse functionality
    • Integration completed
  • Getting to know how to use it
    • Creating Page for Options
    • Selector
    • Slider
    • Toggle
    • Keybinder
      • Duplicating Keys
    • Stylizing Interactive Widgets
    • Save your Options
    • End of the Basic Usage Manual
  • Advancing into Internal Structure
    • Core Concepts
    • Page-related things
    • Aspect Ratios + Resolutions
    • Graphics 'Overall Quality'
    • Deeper into (C)Stylizing
    • deleting Dev.Tool
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  1. Integrating Menu into your game

Play in your Level

Last updated 9 months ago

Navigate in Content Browser to the Widgets folder, and there you should see WBP_MainMenu asset. Open it, and switch from Designer to the Graph mode.

There, you can find Open Level node. Specify map there which you want to be loaded when Play clicked (be precise with it's name):

Then i recommend prevent Play in Editor Exit with it's default Esc key:

Otherwise you still will be able to open Menu in game using M key (or whatever you prefer, change it in WBP_GameMenu):

Now in the Editor, open Level you just specified, and in it's World Settings expand Selected Game Mode. Select BP_GameMenuHUD as HUD Class:


P.S. you can find Starter_Birds01 in Sounds folder and drag & drop it somewhere in your level, and that will be working example for your Ambient sounds.

Select back EmptyMap and you should be ready to go

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