Mouse functionality

Integrate those Mouse options that you see in Menu is pretty simple.


Somewhere in your Character blueprint should be X and Y InputAction nodes for mouse:

this is from standard First Person character template

As you can see, values from IA_Look event goes into Controller functions directly and unchanged. Let's adjust that with a few our functions from the function library:

after adjustments

That's it. Check in game if everything is working now.

Last updated