Irrelevant Pixel
  • Introduction / Foreword
  • ↘️Integrating Menu into your game
    • Add to your project
    • Maps and Modes
    • Your Game Instance
    • Play in your Level
    • Turn ON Enhanced Input
    • Mouse functionality
    • Integration completed
  • Getting to know how to use it
    • Creating Page for Options
    • Selector
    • Slider
    • Toggle
    • Keybinder
      • Duplicating Keys
    • Stylizing Interactive Widgets
    • Save your Options
    • End of the Basic Usage Manual
  • Advancing into Internal Structure
    • Core Concepts
    • Page-related things
    • Aspect Ratios + Resolutions
    • Graphics 'Overall Quality'
    • Deeper into (C)Stylizing
    • deleting Dev.Tool
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  1. Integrating Menu into your game

Mouse functionality

Last updated 9 months ago

Integrate those Mouse options that you see in Menu is pretty simple.


Somewhere in your Character blueprint should be X and Y InputAction nodes for mouse:

As you can see, values from IA_Look event goes into Controller functions directly and unchanged. Let's adjust that with a few our functions from the function library:

That's it. Check in game if everything is working now.

↘️
this is from standard First Person character template
after adjustments